Monday, December 3, 2012

Pop Journal: Dishonored

Dishonored (Game / 2012)
Dishonored was a treat to play. A derivative take on Assassins Creed putting you in the shoes of the Queens disgraced bodyguard out for revenge this game gives you level after level to explore and find your own path to live or let die. The story and graphics are really not the tops, but the game play more than makes up for any shortcomings there. There is an issue with the matter of choice in the game, but it's nothing that any other game relying heavily on player choice has faced.

This game is presented in a form much like Call of Duty, you are put in a level with a goal and once you accomplish everything the level has to offer you are done with it and the game takes you to a hub to go to the next level. I respect what new developers have to go through in game design, but this game was begging to be in a fully realized open world. It feels a lot like Bioshock, but even in that game you could revisit levels. In fact a lot of this game screams Bioshock but since that is one of my favorite games of all time I really didn't mind and enjoyed the journey.

The game relies heavily on choice and it's here it falters a little. Every level ends with a listing of what you did and did not do including how many people you killed and how much chaos you cause. At first I thought the game would only track my major choices in letting targets live or die, only to find out I killed one guard too many and made the level chaotic. Really there is little difference between the good and bad endings, it felt unorganic to the game to have a list after each level saying you didn't do enough. I felt the same way in LA Noire with a game mechanic that would tell you when you asked a wrong question, it made me want to reset to get the "good" ending.

Either way with the choices it was a really great first attempt, and much like last years Dead Island I can't wait to see what this studio does with this new IP next.

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